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If you decide you don’t even want Predators in the game then you can do that too. If you don’t want the Predator to have the Disc available then just check the appropriate box. These menus allow the players to decide which weapons and character types are allowed in any one game. One other notable change is the addition of the weapons and character class restrictions menus. Multiplayer has use of all the new weapons that were previously mentioned including the deployable Sentry Guns. We have also included all of the original AvP2 maps that were created by Monolith so you can play your old favorites or you can make your own maps with the editing tools, which are also included. PP: We designed 4 new multiplayer maps that are exclusive to Primal Hunt. GVK: What features are being included for multiplay, any chance for Like most expansion packs, we’ve focused on supplying more content rather than making drastic changes to the engine.
#AVP2 PRIMAL HUNT CODE#
We have, however, incorporated all of the code updates that have been released since AvP2 hit the shelves. PP: We are using the same version of the LithTech engine that we used in AvP2, which was dubbed the Talon engine. Original? What changes have you added to the code this time out? GVK: Has the game graphics or AI been tweaked in any way since the Mercenaries also get dual pistols, the ability to use stationary turret guns, and deployable Sentry Guns that can be picked up and dropped anywhere in a level. The down side is that its range limited when compared to the previous 180-degree model that the Marines used.
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The Corporate Mercenaries get an upgraded 360 degree motion tracker that lets you view enemies behind you as well as in front. He also has the ability to use a self-destruct weapon in multiplayer when his health gets very low allowing him to take out enemies with him in a last ditch suicidal rampage. It’s very useful in fending off attacks from hordes of Aliens. The Predator gets a new rapid-fire weapon called an Energy Flechette. They also have a modified version of the deadly head bite that is very cool. Predaliens are still capable of walking on walls and pouncing huge distances but they are also stronger and faster than a standard Drone. That’s the result of a Facehugger selecting a Predator as its victim instead of a human. PP: This time around the Alien is no longer a Drone in the single player campaign but a Predalien.
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GVK: What sort of new weapons and locales are featured in this game? As I mentioned, Third Law did their homework and we reverse engineered the design of Primal Hunt to fit perfectly with the original story in AvP2. GVK: How much continuity is there from AVP 2? Eventually, all three species end up in the same timeframe and in the same location, which leads to carnage and mayhem, as one would expect. Primal Hunt takes place on the same planet as AvP2 but the Predator and Alien stories begin some 500 years earlier while the humans missions are set right before the events that transpired in AvP2. The Aliens are after it to destroy it and who could blame them. The humans want it so they can learn to control the Aliens and satisfy their desire for power and greed. The Predators want it so they can set up a permanent base inside the Hive. PP: The focal point of all three stories is an ancient Artifact that exerts some power over the Aliens and repels them from its sphere of influence. GVK: What is the back-story of the game and it’s setting? We reviewed them all and thought that the idea of a prequel was the most appealing.
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One took place after the events in AvP2, some took place concurrently and one was a prequel. They then went off and did some thinking and came up with 5 different proposals. The locations, character and timelines were thoroughly documented. We approached Third Law interactive and they went back through AvP2 and took very detailed notes on every aspect of the game. PP: We wanted to expand on the single player story in Aliens versus Predator 2 because it was so rich and detailed. GVK: Describe how the idea for the add on came about. Recently I had the chance to chat with Paul Pawlicki, associate producer, at Fox Interactive about following up the smash hit Aliens VS Predator 2 with the new add on Primal Hunt. Published on June 19th, 2008 | by simeon 0 Aliens VS Predator Primal Hunt Interview